October 22nd, 2020
Content and Context in Technology and Engineering Education
Return to the main conference page here to view the other sessions
Live Session 1, 4:15-5:00 PM
| Session 1 is Sponsored by: |
Live Session 2, 5:15-6:00 PM
| Session 2 is Sponsored by: |
For more information about our sponsors, please visit the virtual tradeshow page! |
Schuylkill Valley SD TEE/STEM Program Revision Matthew Cullen and Erik Johanson The Schuylkill Valley School District Technology and Engineering Education / STEM Program has been looking to the future and how we should develop the program to meet the needs of our students and community. This presentation will review the History of SVSD Program , describe Program Development, justify New Staffing and Positions, explain our K-8 Program, share our 9-12 Program development and STEM Integration , and clarify future plans for the SVSD Technology and Engineering Education / STEM program. |
Incorporating Emergency Preparation into STEM Education Betty-Jo Legutko Students studying STEM content may encounter emergencies in their learning environment. Emergency preparation for fires, active shooter, and severe weather is key to saving lives. This presentation will provide information to STEM teachers on emergency action plans, fire prevention, active shooters, and severe weather emergencies. This presentation will include an activity and case study about fire safety as well as mobile phone apps to help STEM teachers during these emergencies. It concludes with resources to assist educators in preparing their STEM students for emergencies. |
Virtual Block Coding with Shape Tracer and Ozoblockly with Ozobots Judy Craig With the onset of virtual learning, teachers were faced with the problem of how to teach block coding to elementary and middle school students through only the virtual landscape. Ozobot's Block Coding Editor, Ozoblockly, allows students to do just that. If students or teachers have a physical Ozobot, they can use Ozoblockly ,also. Presenter will lead you through how to use Ozoblocky via Zoom. |
Math Through Virtual Innovative Robotics Content: Robot Doctor Rachel Burcin, Maxim Likhachev, and Timothy Heffernan
Explore classroom-ready resources that can be used now online, in the classroom or in many after school activities to reinforce key math concepts and provide real-world math career relevancy
|
The 6 step Ultimate STEM Project Planner Liz Gallo Learn the ultimate 6 step process to create the best STEM projects that can make school like the real world. Learn how to connect the content you are teaching to any technology, tool or medium you use! Participants will practice implementing technology and content into the STEM projects they create. |
Integrating Career Readiness into Everyday STEM Instruction Annabel Fowler and Jenny Nakamura Few topics are as top-of-mind in STEM as career readiness. But what does career readiness education look like in fourth grade? A middle school technology class? A high school chemistry class? In this session, we’ll discuss what career readiness is and how to embed it into everyday instruction, regardless of grade level in STEM education. We’ll explore ways to use the latest technology and pedagogy to prepare students for the 21st century workforce. Attendees will collaborate with other educators and come away with concrete ideas for embedding career readiness instruction into their lessons, as well as turnkey lesson plans explicitly focused on career exploration and readiness. To get the most out of this session, bring a device and your pacing guide or planning materials. Handout: Jenny Nakamura - Integrating Career Readiness through STEM Instruction .pdf
|
Inclusive Education: Making Accommodations in Design-Based Classrooms Molly Miller and Marie Leatherman
Today's technology and engineering classrooms include students with a diverse set of abilities and backgrounds. A great educator should be prepared to incorporate accommodations and differing learning styles in a way that does not impact the rigor or meaningful learning of the class. This session will equip teachers with a toolbox of techniques that empower every student to succeed in the classroom. |
The 4D Design Process: PBL Documenting and Assessments Garrett Sidor The 4D Design Process Brief can be taught as a template for a variety of applications. See how students in the Westmont Hilltop SD use this simple four category design process to turn any lesson into a Project Based Learning experience. As students create their design brief, use a simple list of words to turn basic writing into well documented work logs. Great for any synchronous or asynchronous lesson and distance learning assessments. |
The Hero's Journey of Design Nora Long The Hero's Journey is relevant to all of us, because everyone faces one common thing in life, which are problems. The hero must face his problem, surmount his fears, resolve tensions, or ultimately fail. The concept of the Hero's Journey allows us to observe the changes and processes that person goes through. It is a road-map for self-development and growth. The journey begins with the thinking of solely achievement, but as the hero progresses through the quest, the journey transitions to an emphasis of self-discovery and internal growth. This journey is commonly seen in students who are working through the technological design process. We see this as students are unfamiliar with the techniques or ideas set before them, and are faced with challenges along the way to creating, innovating, and resolving the problem placed before them. Every student has his/her own Hero's Journey, and as one journey closes, another one opens. Follow me as we discover what the Hero’s Journey is, where it is seen, and ways to foster the development of all students as they progress on their own individual journey. Handout: Stages of the Hero's Journey _ Handout.pdf |
Department of Innovation, Full STEAM Ahead Paul Thom |
STEM Guitar Matthew Peitzman |
Hydro Aluminum Products Recorded by Brad Fessler |